Floating Islands Maze
My micro game is a choose a correct path to win. The path splits off multiple times, yet only one way is correct. In 3D platforming games jumping is a big part of it. By spacing out the platform it forces the player to jump and land repeatably without falling to the endless void below.
This would make a great micro game that gets the player practicing jumping and depth perception in the game world to land on the platform.
This would make a great micro game that gets the player practicing jumping and depth perception in the game world to land on the platform.
Please link to your game here
https://play.unity.com/mg/lego/maze-bkcy
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